8 Games That Happened Before Breath of the Wild

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When someone talks about sliding in video games, what games come to mind? For many, it’s The Legend of Zelda: Breath of the Wild. For this reason, fans always seem to compare all upcoming games that feature sliding mechanics.

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But Breath of the Wild is by no means the first game to feature a sliding mechanic, even within the Legend of Zelda series itself! Gliding might not offer the same full flight freedom, but it’s as close as some games can get without breaking and is a useful ability in various games across different genres.

8 just cause


just because of the slip

More than a decade before Breath of the Wild was released, open-world action-adventure game Just Cause was released for Xbox, PlayStation 2 and PC in 2006, and has protagonist Rico Rodriguez causing mayhem in the nation. fictitious South American San Espérito.

While Rico has a variety of weapons to choose from, he also has a parachute that allows him to glide long distances and fall from high altitudes without worry – unless you decide not to. deploy, of course. The parachute has since remained a staple of the Just Cause series, and two more entries were released before Breath of the Wild was released – Just Cause 3 even introduced a wingsuit, so it’s a double glide.

GAME VIDEO OF THE DAY


Link's Awakening Gliding

Several games in The Legend of Zelda series released before Breath of the Wild had sliding mechanics, but the first to have it one way or another was the original Game Boy version of Link’s Awakening from 1993.

In Link’s Awakening, Link could use the flying rooster to reach areas he otherwise couldn’t. This mechanic was also used in later games, although Link could pick up any old Cucco instead of needing a specific character. Gliding Cucco is still present in Breath of The Wild, although it is somewhat redundant since the paraglider is obtained so early in the game.

6 assassin’s creed 2


ac2 glide

In the Infrequent Flier mission of the 2009 stealth action-adventure game Assassin’s Creed 2, the protagonist Ezio uses a flying machine built by the one and only Leonardo da Vinci that allows him to soar through the night sky of Venice using carefully placed lights. through the city.

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The machine’s need for fire is then eliminated in Assassin’s Creed: Brotherhood, where it is instead self-powered by a fire cannon. Unlike other games that feature gliding, the Flying Machine didn’t become a staple in the series, likely because it didn’t fit the settings of other games as well.

5 Batman: Arkham Asylum


batman arkham slide

In 2009, after a number of not-so-great superhero games, as well as a few decent ones, Batman: Arkham Asylum changed the genre forever. Arkham Asylum also features a mechanic where Batman can leap tall buildings and then use his cape to glide long distances.

This mechanic has also returned to all other Arkham games and has been improved each time. For someone who had an entire series of video games featuring a gliding mechanic released before Breath of the Wild, the Caped Crusader hardly gets the credit it deserves.

4 Tooie banjo


banjo-tooie-glide-1

In the 2000 sequel to Rare’s beloved 3D platformer, Banjo and Kazooie can split up to be played individually and can learn a variety of useful skills to aid them when not together. In the Icicle Grotto area of ​​the Hailfire Peaks level, Kazooie can learn a Glide ability with limited flight abilities – although actual flight is also possible in-game using specific platforms or objects.

Like the glide abilities of many other 3D platformer characters, this ability does not allow Kazooie to climb and gain altitude, but it still allows him to reach areas that would otherwise be inaccessible.

3 LittleBigPlanet 2


little big planet 2 slides

In the 2011 sequel to the PlayStation-exclusive platformer known for its ingenuity and user-created content, there was a DC Comic Premium Level Kit add-on released in 2013, which came with costumes based on DC superheroes. , new levels, a variety of items to use – and a power-up known as the Hero Cape.

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The hero cape gives Sackboy the ability to glide by dipping to gain momentum and then climbing back up. Again, the gliding featured in Little Big Planet 2 is more limited than actual flight, but it’s an interesting mechanic that’s different from the gliding usually seen in similar games.


2 Lego Dimensions


hovering lego dimensions

Since the first Lego Batman game, there have been playable characters in several subsequent Lego games with the ability to slide, and Lego Dimensions is no exception. Characters that have this ability include Batman, Shaggy Rogers, and Scooby-Doo, among others.

While the ability still serves the same purpose of granting access to previously inaccessible areas, most characters with this ability do not have wings, and it is animated differently between some characters to show how their powers or their cartoon logic allows them to do so. Gliding had been seen in many platform games before, so several Lego games implementing it didn’t provide anything groundbreaking. However, several of these games still came out years before Breath of the Wild.


1 Sonic Adventure


sonic adventure glide

While the Blue Blur himself cannot hover without the aid of an external force or particular objects, Knuckles the Echidna has been able to hover since he was first playable. Sonic Adventure marked the first use of this ability in a 3D game.

Knuckles’ gliding ability is unique because it works in tandem with his climbing ability, meaning sliding down walls causes him to cling to them instead of forcing him to fall. Although not as common in other games, Knuckle’s glide technique can also be used offensively to attack enemies, further increasing its usefulness.

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